Palette
Full color (64)
Black & white (1-bit)
Sin City (noir + red)
Sepia
Matrix green
Game Boy (DMG)
Grayscale (4)
Ice Cream GB
Mist GB
Kirokaze GB
PICO-8 (16)
NES (24)
Commodore 64 (16)
ZX Spectrum (15)
CGA cyan/magenta (4)
CGA green/red (4)
Sweetie 16
Endesga 16
SLSO8 (8)
Oil 6
Nyx8
Vinik 24
Vaporwave
Cyberpunk neon
Lava
Ocean
Pixel size
Fine
Native
Chunky
Blocky
Pixel shape
■ Square
● Circle
◆ Diamond
✛ Cross
· Dot
Frame rate
4 fps — flip-book
6 fps — early silent film
8 fps — stuttery
10 fps
12 fps — animation standard
15 fps
18 fps (recommended)
24 fps — cinematic
30 fps — smooth
48 fps — silky
60 fps — max
Playback speed
¼×
½×
1×
2×
4×
8×
Dither
Vignette
Match pixel density
Dither strength
50
Audio
No audio
Clean — passthrough
Game Boy — 8-bit chip
NES — square wave crunch
SNES — warm 16-bit
PlayStation — CD quality filtered
Arcade cabinet — punchy mid
VHS — lo-fi tape
Lo-fi — vinyl warmth
AM radio — telephone crunch
Walkie-talkie — band-pass crackle
Export resolution
Pixless Native — 256×144
Pixless Fine — 384×216
Pixless Chunky — 192×108
Pixless Blocky — 128×72
Game Boy (DMG/GBC) — 160×144
Game Boy Advance — 240×160
Game Boy Camera — 128×112
GBA upscaled — 720×480
NES — 256×240
SNES — 256×224
Sega Genesis — 320×224
PlayStation — 320×240
PICO-8 — 128×128
Atari 2600 — 160×192
Commodore 64 — 320×200
CGA — 320×200
VGA — 640×480
Game Gear — 160×144
480p — SD (854×480)
720p — HD (1280×720)
1080p — Full HD (1920×1080)
1440p — QHD (2560×1440)
4K — UHD (3840×2160)
512×512 — small square
1080×1080 — Instagram
2048×2048 — large square
1080×1350 — Instagram portrait
1080×1920 — Stories / Reels
Source resolution (original)